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No Escape is Impossible was an unofficial event planned for July 28, 2023, that would continue TazerCraft's lore with their escape from the QSMP prison facility.

This event was partially a reference/homage to their Fuga Impossível youtube series.

Background[]

On 20th of July Pac and Mike searched for a Federation button that was located in one of the old rooms of the Time's Up event, so they could decorate their Murder Mystery Arena. They accidentally found an infinite power generation tank from the create mod that was forgotten there, a rare item that is only avaliable on creative mode. After stealing the tank and hiding in their invetory, Cucurucho appeared to them some days later, leaving a message saying that they didn't forget what they have done. Meanwhile, Walter Bob is seen in the island putting missing posters. He explains to the inhabitants that Mr.Mustard is missing and he was told to put up posters. Any information about Mr.Mustard should be brought to the nearest federation employee.

After the Elections Dinner Foolish, Pac, Mike and ElQuackity are trying to do a group hug, while doing so Foolish randomly gets teleported into The Federation Headquarters and Cucurucho explains to him that they have a mission only for Foolish. "THERE A MISSION. ONLY FOR YOU. FRIEND." Cucurucho needs him to arrest Pac and Mike. The reason why is because they are responsible for the disappearance of Mr.Mustard. Cucurucho gives Foolish a gun with 3 bullets and leaves him for his mission.

Foolish then encounters Pac and Mike after they gave a haircut to Jaiden. He asks them to follow him and brings them to a forest near La France. He says that they are under arrest for the disappearance of Mr.Mustard. Pac and Mike look confused and say that they would never hurt the capybara. They are then teleported to a prison in The Federation Headquarters in separate cells. The screen darkens and the whereabouts of the duo is unknown.

While all of this was happening, Fit got the job as a janitor for the Federation after Cucurucho gave them a mission of cleaning one of the Federation rooms.

The Prisoners
Pac
Pac
(Prisoner A)
Mike
Mike
(Prisoner B)
Guest List
Foolish
Foolish
Fit
FitMC
GuardIcon
Guards
WalterBobIcon
Walter Bob

The Secret Messages[]

27/07[]

At the end of Tazercraft's livestream, several codes appeared on the screen. Those codes were mostly in morse code, while some words were mirrored. A bonfire appeared with the symbol of the federation in the middle. As time passed, the bonfire became blue and the flame subsided.

The first white code translates to "No escape is impossible".

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No Escape is impossible
No escape is impossible transcript
--. / -. / .....


The red code translates to "together we can run".

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Together we can run
Together we can run

Mirrored red message: "OVERTHROW THE FEDERATION".

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OVERTHROW THE FEDERATION
Tazercraft overthrow the federation

Second white code: "WHAT ARE YOU HIDING IN THE NETHER, CUCURUCHO?".

The word in red in the corner is "EXIT".

WaterFrameSprite
WHAT ARE YOU HIDING IN THE NETHER, CUCURUCHO?
What are you hiding in the Nether, Cucurucho?

Another code red, forming the numbers "28 7 23 14 0". One date: 28 July 2023, 14:00

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28 July 2023, 14:00
28 7 23 14 0

Several jumpscares with faces of Cucurucho with letters also appeared during the stream, which formed the phrase: "I HOPE YOU ENJOYED THE ISLAND".

WaterFrameSprite
28 July 2023, 14:00
Cucurucho O - No escape is Impossible

The Escape[]

The Escape mission took multiple in-game days in which they had to plan out and strategize their steps while considering their planned schedule.

Day 1[]

The event first started with Pac and Mike in their provisionary cells where they had been put the day before. They tried to find a way out without much luck. Cucurucho eventually showed up and handed them a book with more information about their arrest.

Book&QuillSprite
ARREST REPORT
Translated Transcript

Page 1 of 5

27/07

Case No. [Classified]

Subject: Pac, Mike

Page 2 of 5

Reason of Arrest:

-Breaking and entering
-Act of theft
-Possesion of illegal Items
-Disorderly Conduct
-Destruction of Government property

Page 3 of 5

Arrested Individuals:

1.Pac
Age> Unknown
Adress> Chume labs
Charges> Breaking and Entering, Act of Theft, Possession of Illegal Items, Disorderly Conduct, Destruction of government property

Page 4 of 5

Mike
Age> Unknown
Adress> Chume labs
Charges> Breaking and Entering, Act of Theft, Possession of Illegal Items, Disorderly Conduct, Destruction of government property

Page 5 of 5

Witnesses:
Cucurcuho

Next Steps:
The case will be reviewed by the prosecuting attorney and both individuals, found guilty, will serve jail time according to the law.

The screens faded to black, and a smiley face appeared in the middle, once if faded back in, they were now in their new cells on a larger facility. They looked around, trying to find clues on how to get out, and noticed a scheduled board at the corner of the hall.

Clock
Prison Schedule
6:00 AM Breakfast
7:00 AM Free time
8:00 AM Work
12:00 PM Meal
1:00 PM Free time
2:00 PM Free time
3:00 PM Free time
4:00 PM Free time
5:00 PM Work
6:00 PM Work
7:00 PM Dinner
8:00 PM Free time
9:00 PM Free time
10:00 PM Sleeping

Soon, a faceless guard showed up and handed them a book presenting themselves, welcoming them to the facilities and warning them to obey all rules and orders, or they would have to face further consequences. Shortly after, they were handed over their Inmate Manuals. Before they could read it until the end, the guards asked they to leave their cells and follow them to the cafeteria, as it was time for breakfast.

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Inmates' Manual
Translated Transcript

Page 1 of 7





Inmates' Manual

Page 2 of 7

1. Good behavior grants access to the music room.




(Only avaliable for inmates A)

Page 3 of 7

2. High accomplishments at work grant access to the library; prove it with results.




(Only avaliable for inmates B)

Page 4 of 7

3. Apply for permission during free time, stating the reason




Confirmation within an hour.

Page 5 of 7





Additional Rules

Page 6 of 7

4. Food is only served during scheduled hours, and the menu varies.

Page 7 of 7

5. Nightly cell checks by guards every two hours.

As they left their cells, they looked around them to try and gather information about the place for their escape. Once at the cafeteria, they found a familiar face standing in line. They approached Walter Bob, who greeted them with some jumping jacks and asked him what he was doing in this prison and if he had been sentenced like them. Walter bob told them that this place was his home, and that he had been living there for a while. The guards interrupted their chit-chat and handed them over the menu and the food.

Almost instantly, Pac and Mike agreed that the two of them would escape and take Walter Bob with them. They took their time to look around the cafeteria for more information and any potential cameras that might see them during their escape.

The guards then took them to a separate room as it was time to work. For their first day, they had to chop down every tree in that room and build a house. They followed the orders and tried to save as many materials as they could, so they could take everything back to their cells. However, for their bad luck, the Guards had installed a system that would clear any illegal items in their inventory once they crossed the door. The guards seemed satisfied with their work and gave them two points for completing that task that they could later use as mentioned in the Inmates' Manual.

The group was then taken back to the cafeteria for Dinner, and this time they picked a table away from cameras. Noticing this, the guards decided to sit next to them, so they could try to overhear their conversation.

They were then given some free time, so they could wander around the prison and Walter Bob told them to pay close attention to the lights as they were important and would be turned off. They walked around the corridors trying to get an idea of the place and soon were taken to their cells as it was time to sleep.

The guards warned them that every two hours they would come checking for any illegal items. If any was found, it would be confiscated. After their rooms had been checked out and the guards had gone back to their posts, Walter Bob sneaked in and opened both of their cells, giving them the code to both of the doors.

Walter showed them his own cell where he had been living in and told them that it was safe to walk around at night when the guards weren't around. He gave them a heads-up about the lights acting weird, and so they went to investigate a cell on the second floor whose lights would flicker. Once there, they found some words typed out in a Display Board, a Create Mod item that lets you write custom text. IT read "TO BE TRANSFERRED SOON". The lights started flickering really fast and the text written on the boards switched to "SHHH". They looked around, confused to who it was that was changing the text and Walter Bob rushed to them, telling them to run back to their cells.

They made their way back to their cells where they stayed for the rest of the night.

Day 2[]

On the second day, they followed up with their usual routine. During Breakfast, they discussed a plan to smuggle some materials off work using their trash inventory slot. During work, they ended up smuggling some stone, a lever and a pickaxe with the help of Walter. Due to their effort, they were able to get 3 points to a grand total of 5 points each. They were then taken back to the kitchen where they planned to storm the kitchen at night using the items that they stole, but things changed when after the meal they were taken to particular rooms where they were being questioned.

Due to the event being streamed on a single channel and both interrogations happening at the same time, it wasn't possible to get the exact full coverage of Mike's perspective.

The Guard started by asking questions about their past and what they were doing before they got arrested. The conversation quickly shifted to the topic of Mr. Mustard's mysterious disappearance. They seemingly told them that they didn't know anything about its disappearance, and then the Guard asked Pac about their involvement with illegal items and missing federation property. Pac mentioned the stolen buttons and that they might have gotten some other items by accident but tried to divert the attention to the Federation's dog. The Guard mentioned that the dog's name was Poncho, Pac tells the Guard that the dog looked hungry, and that he should feed him, the Guard then gets up to feed him. Pac took this opportunity to do some sleight of hand and steal some keys from the Guard's backpack.

On Mike's side, while he waited for his guard to prepare his questions, he took the opportunity to press a button on the wall. This button triggered a message saying that the basement had been temporarily open, which would come in use later on.

The guards concluded the interrogation with the same question, asking if they had ever had a criminal record history, to which Pac replied affirmatively, stating that they had already been imprisoned at Alcatraz Prison, where they met Cell, but eventually got released due to "good behavior", deceiving the Guard about what really happened.

They gathered back in front of their cells and the guards told them it was time to sleep. It was at this moment that Pac committed a mistake and accidentally opened his own cell. Luckily for him, the Guard didn't seem to notice that it had been Pac, looking around confused as if they were questioning themselves if they had don't it or not. Eventually, the guard left back to their positions.

The two of them decided to take that opportunity to go back to the cell on the second floor to talk with the mysterious entity. Upon getting there, a new message was being displayed, asking them "HOW ARE YOU?". Tazercraft then asked the entity if they were a ghost, as it was scaring Walter Bob, but a new message saying "DOES IT MATTER?" appeared on the wall. Mike then asked the entity if they could give them a tip to escape and the entity wrote "DO YOU WANT TO ESCAPE?" followed by "GO TO THE MUSIC ROOM" and "GO TO THE LIBRARY". Knowing this would split them, they decided that the next day they would use their free time to visit these places to gather more information on how to escape.

They finally visited the kitchen to try and put their plan into action but quickly realized they couldn't place blocks, so it would be ineffective, so they all made their way to their cells and waited for the next day.

Day 3[]

On the third day, once again, they followed their schedule. During work however, they found a pool in the forest room that wasn't there before, filled with a strange liquid that looked exactly like water and do damage when touched. Despite this, inside it Mike found materials and manages to catch them to craft some andesite alloy and a redstone that Mike quickly turned into a handcrank to make the hook system work. This time their mission was to chop down some wood and build a school which granted them two more points. They asked to use some of those points to get access to the Music Room and the Library.

As agreed upon, Pac was taken to the library while Mike and Walter were taken to the music room.

Upon reaching the Library, Pac found himself surrounded by books. He was left alone by the Guard who left to grab something, and started looking around every book. To his demise, all the books seemed to be empty.

On the Music Room, Mike and Walter had been given instruments to play. While looking around the room they came across two books. One that told a story about a pawn, and another speaking of the taste of a melody.

Book&QuillSprite
Book and Quill (The Pawn)
Translated Transcript

Page 1 of 2

In the game of chess, the pawn starts as the smallest and weakest piece on the board.

However, it has the incredible potential to evolve into a queen, the most powerful and influential piece in the game.

Page 2 of 2

For then, I am a pawn; and this is a declaration of a pawn's unyielding hunger for dominance.

I must KILL THE QUEEN - The pawn

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Book and Quill (Hungry Melodies)
Translated Transcript

Page 1 of 1

I still remember the melodies of her food.

While looking around for more clues, Mike found a piece of paper behind the stage that read "Let's Learn" and that refered back to an old phone keyboard.

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Let's Learn

Back at the library, the Guard returned holding a book. He asked Pac if he could return it as it was due for a while. Pac agreed and upon getting the book, he secretly read it. It spoke of a system that would recognize a specific sound and that could even be used in a place like the cafeteria.

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Book and Quill (The Sonar System)
Translated Transcript

Page 1 of 1

the sonar system is the newest model in security items, when a tune player with the correct tune is played near it, it will make a redstone signal useful to do stuff like open doors, its not recommended for noisy places like a cafeteria but it can still work in one

The two of them theorized that maybe this meant that they could play a music or song by the kitchen and that would allow them to open either a secret door or the iron kitchen doors. After putting the book away Pac was taken out of the Library and to the kitchen. While there he heard a familiar voice coming in from inside the kitchen. It was Fit, who was doing his own separate mission and ended up coming across Pac.

Fit, who was locked up inside the kitchen, mentioned to Pac the existance of a Warp Pad inside it that he used to get there. Sadly he didn't knew how to open the door. Pac told him about their theory and Fit attempted to open shake one of his Marracas to make the noise. This didn't work so the two of them decided to try and split up to figure their things out.

Pac ran back to Mike and the two of them spent the rest of the time they had left attempting to open the kitchen by playing some music around the kitchen. This attempt was unsuccessful and they were later then back to their cells after having some food. The guards left and once again the group escaped their cells to snoop around. They caught Walter up on the Fit situation.

They made their way to the cell at the second floor where a the message "HAVE YOU TAKE A LOOK A" awaited them. The message changed to "HAVE YOU GOT ANY ITEM". Pac tried to explain what they had done so far to the entity that they now refeered to as "the Cell Ghost". It responded back to them with the messages of "GAME OF CHESS" and "LIBRARY".

Using the pickaxe and the lever they had saved earlier, they broke their way inside the Library. After looking around for a while, they noticed a chess pattern in the ground. Unaware on what exactly to do with them, they went back to the Ghost to ask for more guidance. It spelt "THE CELLS" followed by "YOU SEE AND YOU DON'T SEE" and then "THE CELLS". This lead them to run around checking every cell and eventually Walter bob was able to find something in one of the Cell's walls.

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Chess Board

They ran back to the Library and tried to figure out which play the pawn could do to try and kill the queen and luckly for them, Walter Bob was able to help them out and figure out the answer, revealing the next piece of the puzzle. The blueprint of a Prison where they were with a cell marked in red.

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Prison Blueprint

They made their way thowards the cell where they found a poster on the wall. It read "FAIL" with "####" under it. Mike immediatly got the answer and using the "Let's Learn" document he was able to type out the code to the door.

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Fail Poster

Inside this room, they found a set of fans that had been turned off. They didn't know what to do next to turn it on and once again, decided to go check the Ghost for clues. The words on the display changed once again to "GOLD OPENS THE DOOR" followed by "THE KEY". They immediately tried to go back to the interrogation rooms using the golden keys Pac had stolen. While initially it didn't work, out of a sudden, one of the doors opened up, when placed in the Curios slot and approximated. Upon seeing the button, the two of them were able to figure it out and made their way to the basement, where they found a Create machine broken. This was when Mike realized that he had screwed their chances by making the crank earlier, as they needed a gantry shaft to fix this puzzle. They checked the room for more items when they found a Portable Tune Player, and it immediately clicked for them that it could be their way out.

They heard a noise outside and quickly tried to leave, but as they got to the surface they noticed they were stuck. They asked Walter Bob to open the door for them quickly and planned to try their escape through the kitchen. As soon as the doors opened up they waited, Walter Bob and ran to the kitchen. They played the Portable Tune Player which opened up the kitchen and noticed that the guard were chasing right behind them.

Cornered inside the kitchen, the two of them tried to find the warp plate Fit had told them about. The two guards walked in and started trying to beat them up. Sadly, the Warp plate was nowhere to be found and the two of them ended up getting caught by the guards. They surrendered themselves and were taken back to their cells. The two spoke of giving up on their escape but were interrupted by a slow march of Walter back to his cell as the two guards beat him up on the way.

They had been defeated and not too late after this the Guard visited their cells to give them a beating too.

Day 4[]

The fourth day started like any other, for the exception to Walter. The guards had refused him the right to leave his cell, as he was now paying for his crimes of the previous day. Pac and Mike however, would still have the right to keep theirs as they would be tasked to work twice as much as their punishment. This came at an advantage for them, as they were able to find more materials to build the gantry shaft they needed in the same well from last time.

With the smuggled items in their possession and after leaving work for the day, they asked the guards if Walter would be able to join them for dinner. The guard lied, saying he'd meet up with them there, but he never showed up. The two of them saved some food for their friend, and after they were put back in their cells, they made their way back to Walter's where they found him curled up in a corner.

Mike went inside to speak to him alone. He reminded Walter that they liked him and that the three of them would escape their place together. This little speech seemed to raise his morale, as they were able to take him outside and continue with their mission. They went back to the basement and fixed the broken machine. Upon turning it on, the fans they had found earlier got connected to it and started working, leaving them a path to their next step.

After using the fans to fly up into a vent, the three of them found a card slot marked as an emergency exit. However, they did not have a card with level 5 of access and didn't know how to get it either. They decided to follow their next best clue and made their way back into the kitchen, where they found an Iron Sword and a book titled "30".

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30
Translated Transcript

Page 1 of 1

30/?

Damn fools. All of them.

This will not be the end of this- the end of us.

Not sure of what to do next, they prepared to head to their cells but on their way, Walter started acting scared. Knowing that he was afraid of the ghost, Pac and Mike assumed he was suggesting them to visit it. They ran to it but noticed Walter wasn't following them, and as they turned around they saw one of the Guards jumping from the upper floor to the place where Walter was. Pac ran towards Walter to defend him, and Mike returned to his cell before he could be noticed. Knowing he was caught, Pac made an excuse up for being outside his cell and as they were returning to their cells with the Guard, Mike left his cell and jumps on the Guard with the Iron sword from earlier. A fight broke out and the three of them jumped on the Guard, with Mike killing him.

This led them the opportunity to loot his body and find the necessary key card. The three of them ran to the Emergency Escape slot they found earlier and upon entering the key card a loud alarm started playing.

Not knowing where to go next, they visited the ghost for one last time, and it displayed "THE THIRD FLOOR USED TO BE" this immediately lead them to realize that maybe they could use the fans to get to this new floor. They made their way there and found a cell with a large poster reading "ORDER" inside and a waypoint.

They opened the door and as they turned around they saw the guard that had just been locked outside staring at them, so they rushed to the waypoint and activated it, teleporting to their Hide 'N Seek Arena.

The Aftermath[]

The aftermath of the events had ripples over multiple groups as they were in some way involved.

TazerCraft's side[]

Upon arriving safe at home, Pac, Mike and Walter Bob hugged. Pac and Mike told Walter that they were happy that the three of them were finally together and free, and offered him a home at Chume Labs. They said he'd have to hide at a safe location and offered him to live at their Barbie House over at the Murder Mystery Arena, but their celebrations were cut short after a Guard appeared and took Walter Bob away.

The TazerCraft duo decided to talk about what to do next when they received two messages, presumed to be from Walter Bob and the guard, respectively. The first one was a letter with the word "Goodbye" written on it and the second one "this is for my partner, you won't see your friend again". Mike then disconnected without saying a word and Pac decided to leave, so he could speak with Mike.

Foolish's side[]

Foolish who was accompanied by Jaiden and Leonarda was trying to summon Mr. Mustard when Cucurucho showed up. He invited Foolish to follow him, and he asked if he could bring Jaiden and Leo with him. Cucurucho agreed and teleported the three of them to the prison. Almost immediately, Leonarda was drawn by the Ghost cell and wandered to it. Foolish and Jaiden followed her to make sure she was safe and Cucurcho interrupted them, asking them to follow them to the Interrogation room.

Once there, Cucurcho complimented Foolish on his successful mission and handed him over a book as a prize. The book contained information about Mr. Mustard's disappearance.

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Mr. Mustard Report
Transcript

Page 1 of 3

Name: Mr. Mustard

Species: Capybara

Status: MISSING

Last Seen:
19/07/2023

Last Seen At: Esconde Esconde

Last Seen with: Pac, Mike

Page 2 of 3

Case notes:
All collected evidence thus far incriminates two (2) individuals known as Pac and Mike. A trail of oranges frequently eaten and worn by the victim, was discovered around the area of Chuma Labs. Several oranges were crushed, likely in a struggle.

Page 3 of 3

To Investigate:

The arena currently being constructed by Pac and Mike

Cucurucho then congratulated Foolish for completing his arrest and offered him to take up the case of Mr. Mustard's disappearance and to officially be a detective contracted by The Federation. Foolish gladly accepted the offer after confirming Leo was okay with him becoming a Federation Detective and the risk of people not liking and trusting them anymore. He then asked if Jaiden could be his partner in crime. Cucurucho deliberated and replied that it was up to him to decide. As such, Jaiden officially became Foolish's sidekick in his investigative work. Cucurucho then led them out of the facility.

However, before leaving, Foolish asked Cucurucho why, out of everyone on the island, was he the one to be offered this job, to which Cucurucho ominously replied with "YOU ARE. UNIQUE."

Trivia[]

  • Pac and Mike admitted they didn't know anything about the codes that apperead in their stream, and it was all an idea of their editor.

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